PACKAGE
QBCORE QBOX ESX

Server Crash Finder & Anti-Dupe [RedM] [Open Source]

103.99 79.99 EUR
Server Crash Finder & Anti-Dupe [RedM] [Open Source]
DETAILS
SAVE 30.00%

Know why your players crash, and catch every dupe

Your players crash in the same spot every night and all you get is "Game crashed" in a ticket. A character has 40 million and nobody knows where it came from. Server Crash Finder & Anti-Dupe answers the four questions every server owner ends up asking: why do my players crash, is something wrong with my map files, where does the money come from, and is somebody duping? FiveM and RedM in one resource, with a web panel on your own server.

See it in action

Watch the video on YouTube


Crash Finder: what actually crashes them

Crash groups in the panel, each with what it usually means

  • Every crash, grouped. The crash line each player's game sends ("Game crashed: ...") is collected and grouped, so you see that 20 players hit the same crash this week instead of 20 separate tickets.
  • What it usually means: the game itself, a graphics driver, a client script, the in-game browser, a mod on the player's PC.
  • The file behind it. When the crash names a texture or a model, you see which of your resources streams it.
  • Crash map with every crash position, players online and map problems.
  • Updates and crash rate. Every resource update is recorded with the crash rate in the 3 days before and after. The update that started a crash wave stands out.

Suspects: what is always there when they crash

The suspects table: models and interiors ranked by how much more often crashes happen near them

  • The last minute of every player's surroundings is kept. Crashes are compared with normal play, and the model, interior, vehicle, area or resource that is around crashes far more often than around everyone else comes out on top.
  • "20 times more often near this MLO than by chance" is a lead you can act on, not a guess.

Map Doctor: the clashes you never knew you had

Map Doctor: two interiors on the same spot, with the crashes near it

  • Two resources streaming the same file name (only one copy is used, the other silently lost).
  • Models and interiors defined twice, interiors on top of each other, interiors on top of the game's own, objects placed twice (a map installed twice), maps over the same area.
  • Every finding shows the crashes near it, so you fix the clash that actually crashes people first.

Economy: where the money really comes from

A job whose pay grows with the number of players online

  • Every money and item change, with the resource that made it. Money made, removed and only moved between players are kept apart, so you see real new money.
  • Money sources per hour played. The job that pays 10 or 20 times more than the others is at the top of the list.
  • Payouts that grow with players online are found and shown on a chart.
  • Inflation: money supply, money per active player, made against removed, every day.
  • Net worth by time played, the richest characters, the vehicles players own, and how many new players come back after a day and a week.

Anti-Dupe: it catches tricks it has never seen

A character's page: every money move with the script that made it

  • Most anti-dupe scripts block known tricks. This one keeps the books: money and items can only change by what was made minus what was removed. When they grow by more, it was a dupe, whatever the trick was, so new tricks are caught too.
  • Money changed with no logged reason, and money changed in the database while the player was offline.
  • Payouts far over a job's usual, and new money sources (a new script that started paying).
  • Weapon serials that exist twice, and items whose total grows faster than they are made.
  • Money pooled from several characters into one, and big transfers to brand new characters.

When it finds one

Alerts: a copied weapon serial, money with no logged reason, money pooled into one character

  • An alert in the panel and on Discord, with an optional staff role ping.
  • Freeze in one click: every gain of a frozen character is reversed while you look.
  • Snapshots of every character, restore a snapshot, take back an amount, take back every duped item of a wave, and download the evidence as CSV.
  • Nothing is done to a player on its own unless you turn that on. Freezing is reversible.

Details

  • FiveM and RedM: one resource.
  • Economy and Anti-Dupe: Qbox, QBCore, ESX, VORP and RSG, with ox_inventory, qb-inventory, rsg-inventory or vorp_inventory. Needs oxmysql.
  • Crash Finder and Map Doctor: any server, no framework, no database.
  • Setup: the framework hooks install from the panel with one click, with a backup, and come out again with one click.
  • Try it first: demo data fills the panel with a made up week before your server has its own.
  • Panel: in your browser on your own server port, and in game with /guard for staff with the ace.
  • Code: source included. The server code, the client Lua and the panel are readable and yours to change.
  • It does not stop a crash from happening: it tells you what the crashes have in common so you can remove or fix the cause. It does not ban anyone on its own.
  • Payment: one time, no subscription.
  • Docs: docs.rainmad.com/resources/server-crash-finder-and-anti-dupe
  • Support: discord.gg/rainmad

🔥 Use code WELCOME20 for 20% off your first purchase.

Watch the video before you buy.