PACKAGE
QBCORE QBOX ESX

Mad Racing System - Racing Tablet

38.99 29.99 EUR
Mad Racing System - Racing Tablet
DETAILS
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Preview
🏁 rm_racing — a complete racing experience for FiveM

Most racing scripts give you checkpoints and a timer. rm_racing gives you the

whole loop: a tablet-driven hub where players create tracks, run six different

race formats, climb an MMR ladder, form crews, hunt bounties and wager their cars

on pink slips — backed by a real 3D GPS that paints the racing line into the world.

Built for QBox, QBCore, ESX and a standalone fallback. One config, one

bridge layer, drop-in.


✨ Why it feels different

  • It’s a hub, not a menu. Everything lives in one tablet — tracks, races,

leaderboards, crews, bounties, your profile.

  • You can actually try it. The UI above is the shipping build on sample data.

What you click is what your players get.

  • Server-authoritative by design. Checkpoints, finishes, payouts and vehicle

ownership transfers are all validated on the server. No trusting the client.

  • One config to rule it. A single, sectioned cfg.lua drives money type,

permission tiers, race rules, pink-slip limits, payouts and more.


🏎️ Six ways to race

| Sprint | Point-to-point, flat out. First across the line wins. |

| Circuit | Multi-lap racing with live positions and lap splits. |

| Drift | Scored on angle and speed through drift zones. |

| Elimination | Last place drops every interval until one remains. |

| Time-trial | Solo runs against the track record. Beat the clock. |

| Pursuit | Cat-and-mouse chase format with a moving objective. |

Each format ships with its own rules, HUD and finish handling. Track creators pick

the format; the engine does the rest.


🗺️ Build tracks in-game

A full in-game track creator. Lay checkpoints, set a per-checkpoint trigger radius,

drop props, snapshot the map for the tablet — all from an in-world overlay editor.

No JSON wrangling, no restarts.


📟 The tablet

A React tablet that doesn’t feel like a 2015 NUI menu:

  • Home — live activity feed and quick actions.
  • Tracks — searchable library with map previews.
  • Races — open lobbies, join by ID, spin up your own.
  • Leaderboards — global and per-track, MMR-ranked.
  • Crews — found one, recruit, climb the team standings.
  • Bounty — server-rolled targets with cash on their heads.
  • Profile — your stats, history and a personal activity feed.

🛰️ A real 3D GPS

Not a minimap blip — an actual driven-line renderer. The route is painted into the

world as a polyline with directional chevrons, so players follow the racing line

with their eyes on the road.


⚔️ Crews, bounties & pink slips

  • Crews — shared stats, join requests, crew tags and team standings.
  • Bounties — beat the active target in a race to claim the payout. Re-rollable

by trusted ranks.

  • Pink slips — 1v1 for ownership. Ownership is validated on both sides at

lobby create and join; the loser’s vehicle transfers as a pending claim the winner

redeems at a configurable location.


⚡ Built for a busy server

  • ~0.00–0.02ms idle. Client and server stay quiet until a race actually starts —

no per-frame work when nothing is happening.

  • Server-side logic for everything that matters (results, rewards, ownership).
  • Permission tiers gate admin actions, race creation and track saving.
  • Idempotent SQL — migrations self-install and are safe to re-run.

🧩 Frameworks & dependencies

Works with

  • ✅ QBox (qb bridge auto-detects qb-core and qbx_core — no separate install path)
  • ✅ QBCore
  • ✅ ESX
  • ✅ Standalone (item / vehicle-ownership features gracefully hide)

Dependencies


❓ FAQ

Is the demo really the in-game UI?

Yes. The live tablet is the shipping React build running on sample data.

Which frameworks are supported?

QBox, QBCore, ESX and standalone. The qb bridge handles both qb-core and qbx_core.

How configurable is it?

A single sectioned cfg.lua covers money type, tiers, permissions, race types,

pink-slip rules and payouts. SQL migrations are idempotent and self-installing.