A dynamic, PvE sea event where a smuggler plane air-drops a contraband crate into the ocean. Players race out by boat, secure the crate under fire from armed guard boats, tow it back to shore, and deliver it for a reward — with an optional underwater salvage layer full of wrecks, sharks and loot.

The Drop — A smuggler plane flies in and drops a contraband crate at sea. The crate realistically bobs and sways on the water, marked by a blip and a scaleform announcement to everyone (or only selected jobs).

Secure & Tow — Stay next to the crate to secure the rope, then attach it to your boat and tow it to the delivery point — all while a ring of armed guard boats hunts you down. Fully configurable guard count, health, accuracy and fire rate.

Underwater Salvage — Every drop can spawn a sunken layer of searchable wrecks. Grab a rebreather and speargun, dive down, search the wrecks for loot… and watch out for the sharks patrolling below.
Rewards — Weighted loot tables for both surface and underwater loot: weapons, valuables (gold, diamonds, artifacts), ammo, salvage and cash. Everything — chances, amounts and categories — is fully configurable.
Maritime Contact NPC — A dockside NPC lets players rent boats/seasharks and buy dive gear (rebreather, speargun) before heading out.
Auto-start on a timer, /command, NPC interaction or consumable intel item
Multiple simultaneous events (maxConcurrent), cooldowns & mission auto-destruct timer
Realistic crate physics (bob, sway, tilt)
AI guard boats with configurable behavior
Full underwater layer: wrecks, sharks, scuba air management, speargun
Weighted, category-based loot for surface & underwater
Configurable blips, notifications & job-restricted announcements
Discord logging (start, items, money)
Every string is translatable via the config
ESX or QBCore/QBX (auto-detects)
ox_lib
ox_target or qb-target
Compatible with all inventory scripts
Framework, target and notify system auto-bridged — works out of the box
Money as account or item
Fully commented config.lua — points, timers, guards, loot, prices and blips all editable
Escrow protected; all config, bridges and language files open for editing. Source-included version available on the store