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PACKAGE
QBCORE QBOX ESX

Biker Melee (melee weapons on bikes)

12.99 9.99 EUR
Biker Melee (melee weapons on bikes)
DETAILS
SAVE 30.00%

Biker Melee (melee weapons on bikes) — swing weapons from the saddle, kick riders off, throw your weapon


Preview

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4


What it is

A full melee combat system while riding a bike. Pull out any melee weapon from your inventory, swing left or right with intuitive LMB / RMB (or LT / RT on gamepad), cycle through everything you carry, and throw the weapon at your target. Built for biker gangs, chases and street brawls.


Core Mechanics

Left & Right Swings

  • Attack from either side of the bike — LMB and RMB mapped naturally so you can hit riders on both flanks

  • Different damage profiles for blade and blunt weapon types

  • Optional knock-off effect — eject the target ped from their bike on contact

Throw Mode

  • Tap G to enter throw mode

  • Aim with the camera and release with LMB to launch the weapon

  • Configurable throw speed, gravity, arc steps for realistic trajectory

Weapon Cycling

  • [ and ] cycle through every melee weapon you own

  • Backspace swap between two recently-used weapons

  • Picks up automatically from inventory based on configured priority

Vehicle Damage

  • Connect with another vehicle and apply configurable damage on impact

  • Combine with knock-off for forced dismounts on chase escapes


Custom Weapon UI

  • Center-screen weapon indicator showing the active weapon

  • Auto-vanishes when not in use

  • Fully toggleable in config


Supported Melee Weapons

11 melee weapons supported out of the box, each with its own in-hand prop and damage type:

  • 🥢 Bat — blunt

  • 🪛 Crowbar — blade

  • 🏌 Golf Club — blunt

  • 🔨 Hammer — blunt

  • 🪓 Hatchet — blade

  • 🔪 Knife — blade

  • 🗡 Machete — blade

  • 🥢 Nightstick — blunt

  • 🎱 Pool Cue — blunt

  • 🔪 Switchblade — blade

  • 🔧 Wrench — blunt

Add your own via a single Lua line — just map an inventory item to a prop model.


Configurable Options

Server owners can tune nearly every behaviour:

Controls

  • Remap every input — attack keys, swap, throw mode, toggle

  • Keyboard + gamepad both supported

Combat Tuning

  • vehicleDamage on impact

  • kickForwardVelocity & kickUpwardVelocity for knock-off intensity

  • throwSpeed, throwGravity, throwMaxSteps for thrown weapon physics

Restrictions

  • onlyMeleeOnUnarmed — block firearms while system is active

  • ejectPedOffBike — toggle the knock-off effect

  • swapBetweenGunsAndMelee — let players seamlessly switch between guns and melee

UI

  • drawWeaponUI, weaponUICenter, weaponUIVanish — fine-grained UI control


Optimization & Compatibility

Performance

  • Idle usage: 0.00 – 0.01 ms

  • Active combat: 0.04 – 0.05 ms

Supported Systems

  • Framework: ESX, QB-Core, Qbox (auto-detect)

  • Inventory: ox_inventory, qs-inventory, codem-inventory, core_inventory, tgiann-inventory, origen_inventory, one_inventory, jpr-inventory, qb-inventory, ps-inventory

  • Notify: ox_lib, qb, esx, okokNotify, ps-ui

  • Library: ox_lib

Logging

  • Discord webhook logging — track every kill / knock-off / throw

If your inventory/notify system is not on this list, ping us and we add it.