Zombies & Dungeon OtherEN
15.00 EUR

Preview

Dependencies

  • ‎‎‎‎‎‎‎ᅠ
    ○ ESX or QBCore (support all versions).

Features

  • Zombies
    ○ Authorized players can start zombie event manually with /startZombieEvent command. (you can set permament zombie from the configuration.)
    ○ Each client side sees its own zombies, not the network.
    ○ All zombies has realistic zombie sound effects with original game natives.
    ○ You can loot zombies after kill, you can set reward money and items.
    ○ rm_zombies has special rarity system for rewards, you can set rarity for every category, items, weapons and money.
    Screenshot_2
    ○ rm_zombies has auto-loot system for rewards, if you disable this players need press key for take loot.
    ○ Two special item zombies, Antizin & Adrenalin.
    Antizin: Disables zombie spawns for a set period of time.
    Adrenalin: Disables antizin effects.
    ○ You can specify in which areas zombies will not spawn from the configuration.

  • Dungeon
    ○ Event can start with 3 dungeon key item.
    ○ After killing the zombies and breaking walls with weapons, you can reach the biggest boss.
    ○ Dungeon event has same reward system with zombies.
    ○ You can set biggest boss reward with rarity.

  • Optimization & Files & Target
    ○ rm_zombies officially support ox_target & ox_inventory & qb-target & qb-inventory & qs-inventory. New ones can be added.
    ○ This resource is running at idle with 0.00-0.01ms.
    ○ This resource is using Asset Escrow System by FiveM. Open source version in store.
    ○ Some of the files are open for notifications and many editable things. (editable_client, editable_server, functions)

Config & Language

image (1)