Gangs - Territory, Wars & Tribute Zones! [Open Source] OtherOS
ESX
QB/QBX
SOURCE

──Showcase──

Overview

Preview

In-Game Gang Interface

Gangs - Territory, Wars, Tribute Zones! 0-15 screenshot

Dependencies

  • ‎‎‎‎‎‎‎ᅠ
    ○ ESX or QBCore (support all versions).
    OX_Lib

Features

  • Gangs Interface & Main Details
    ○ Each gang member can open a special UI interface using the /gangmap command and follow everything related to gangs from this interface.
    Gang Map: The gang coordinates and colors entered into the configuration will appear on this map. We pre-configured +5 gangs (Families, Ballas, Vagos, Korean, Bondi, etc…) and 5 tribute zone (Suds Law Laundromat, The Taco Farmer, SHO Noodle House, Pipeline Inn, Rex’s Diner) already. For add new gang and zone please check this: Gangs Documentation

    image
    War History: When each gang declares a new war or finish the war, the result of the war is reflected here.
    image
    Personal & Gang/Group Information: You can see information about yourself and your gang here. Only the boss can change the gang logo.
    image
    Loyalty Point Leadership: When you win general war, turf war or tribute zone event, your gang will earn loyalty point and list here.
    image
    General War & Requests: Each gang can send a general war call to another gang. The call is accepted or rejected by the other gang. If the call is accepted, the general battle begins according to the number of kills and prize money determined. The reward is taken from the losing gang and given to the other gang.
    image image
    Turf Wars: When you are in another gang territory, you can start a turf war with the /startturfwar command. These battles will earn you loyalty points and help you appear at the top of the leaderboard!
    image
    Tribute Zones: Events starts automatically when times configured on cfg.lua comes. Also, admin or authorized players can start event manually with /starttribute command. In this event, all gangs fight, and the gang who manages to survive the most in the region (in terms of number of people) wins the event at the end of the capture duration. The gang that wins the event can go and collect tribute from that business according to the time period and money entered in the configuration until the next event date.
    image image
    Job/Gang/Management Menu: rm_gangs is compatible with both the built-in gang system in the ESX framework (which can also be disabled to use it as a job) and the default gang system for QB and QBX.
    rm_gangs has a custom management menu with money and member management features, and no other system can be used.
    money  image
    image
    Clothing/Stash/Garage: rm_gangs officially support some clothing systems (qb-clothing, illenium-appearance and more…) for this you can check configuration file below. For stashes, i writed which inventorys support below. Clothing and stash functions can re-write from your side. Garage functions should write from your side for your own systems.
    Target/Inventory Supports: rm_gangs officially support ox_target & ox_inventory & qb-target & qb-inventory & qs-inventory. New ones can be added.
    Territory/Tribute Zone Boxes/Killfeed: When you approach a gang or tribute zone, you’ll definitely know where you are, and in war, you can see every kill and the winner on the killfeed.
    image image
    1 2


  • Optimization & Files
    ○ This resource is running at idle with 0.00-0.01ms.
    ○ This resource is using Asset Escrow System by FiveM. Open source version in store.
    ○ Some of the files are open for notifications and many editable things. (modules/framework, modules/target, modules/inventory, modules/garage client & server)

Config & Language


image  gangslanguage

Grab It Now For: 70.00 EUR

Featured Packages