Throw Everything [item, weapon, object] OtherEN
30.00 EUR

Preview

In-Game

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Features

  • Items
    ○ You can add any item for throw. Adjust object name, rotation, offset and it’s done!
    ○ For items that already usable, you can have both the throw function and main usable function. (Example: burger and sandwich, can be throwable or eatable.)
    Throw Everything Documentation

  • Weapons
    ○ All weapons in your server, will be automaticly throwable!
    ○ You can set blacklist weapons for not-throwable.
    ○ If you die while holding a weapon, your weapon falls to the ground.

  • Objects
    ○ You can take-off any world object to your hand. You can move it or throw it.
    ○ Large objects cannot be throwable. (for RP)
    ○ You can put objects to vehicle trunk and throw from trunk!

  • Modern and Clean UI
    ○ Throw Everything has extremly modern and clean UI design. (in-game.2)

  • Framework & Inventory
    ○ Support ESX & QBCore all versions.
    ○ Support metadata items and weapons.
    ○ Support ox_target, qtarget, qb-target and default help notification.
    extra support: ox_inventory.

  • Synchronization & Events
    ○ The objects thrown are synchronized for everyone.
    ○ The throwing action is synchronized for everyone.
    ○ World objects and vehicle trunk actions synchronized for everyone.
    ○ Events are protected from exploits and cheaters.

  • Optimization & Files
    ○ This resource is running at idle with 0.00 ms.
    ○ This resource is using Asset Escrow System by FiveM.
    ○ Some of the files are open for notifications and many editable things. (editable_client.lua & editable_server.lua)
    ○ Discord logs are included. A log is kept when every player throw or grab any item or weapon.

Config

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