Overview
Preview
In-Game
Features
Items
○ You can add any item for throw. Adjust object name, rotation, offset and it’s done!
○ For items that already usable, you can have both the throw function and main usable function. (Example: burger and sandwich, can be throwable or eatable.)
Throw Everything DocumentationWeapons
○ All weapons in your server, will be automaticly throwable!
○ You can set blacklist weapons for not-throwable.
○ If you die while holding a weapon, your weapon falls to the ground.Objects
○ You can take-off any world object to your hand. You can move it or throw it.
○ Large objects cannot be throwable. (for RP)
○ You can put objects to vehicle trunk and throw from trunk!Modern and Clean UI
○ Throw Everything has extremly modern and clean UI design. (in-game.2)Framework & Inventory
○ Support ESX & QBCore all versions.
○ Support metadata items and weapons.
○ Support ox_target, qtarget, qb-target and default help notification.
○ extra support: ox_inventory.Synchronization & Events
○ The objects thrown are synchronized for everyone.
○ The throwing action is synchronized for everyone.
○ World objects and vehicle trunk actions synchronized for everyone.
○ Events are protected from exploits and cheaters.Optimization & Files
○ This resource is running at idle with 0.00 ms.
○ This resource is using Asset Escrow System by FiveM.
○ Some of the files are open for notifications and many editable things. (editable_client.lua & editable_server.lua)
○ Discord logs are included. A log is kept when every player throw or grab any item or weapon.